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Marc's Voice
Home LANs + Broadband + Devices

Friday, January 31, 2003
 
  FutureboyIn the budget bill now making its way through the Senate, there's a rider that would effectively stop the Total Information Awareness (TIA) project dreamed up by John Poindexter. 

[John Robb's Radio Weblog]

John Robb on AOL's troubles: "The best approach is to do two thing simultaneously:  1) radically reduce costs and 2) build software that enables people to get the most out of existing "broadband" bandwidth.  AOL has failed, and continues to fail, to do either of these things."

The big push, in many different areas of computing, is to get back where we once belonged in terms of user experience. People want the rich experiences that PC-based software gave them, but they also want it to be fully Internet-enabled. HTTP and Flash haven't given them that rich experience. Web services might do it someday. Chandler might do it sooner. AOL built this huge proprietary software stack to do it, and then the Internet made this stack look like a boring walled garden to everyone but novices. AOL needs to rebuild its software using a combination of something like Chandler, other open standards components, and Web services. Only then will it be extensible, flexible and compelling enough. AOL won't just have subscribers then. It will have a development platform. Microsoft understands this.

[Scott Mace's Radio Weblog]

It's true that AOL's end-user's experiences have been far from compelling - but they actually did that on purpose.  They didn't want to provide anything too advanced - or else their customers would get confused.  But ever since versions 5 or 6 of AOL, it's become a cluttered mess.

I certainly agree that open standards and all sorts of 'web services' will 'save' AOL, but I think it's important to realize that they have a SHITLOAD of content - the good old fahioned stuff - and that there are LOADS of ways to deliver compelling interactive user experiences - when you have the Matrix, Harry Potter and Lord of the Rings.  Throw in Madonna and a few other rock stars, CNN and Time/SI - and I'd say that AOL T-W probably isn't thinking about content - as anything but what they own.

It'll take them several revs before they grok that 'the people are the content'.  Despite Ted Leonsis' best efforts, the on-line service we know as AOL - will continue to be - shall I say politely - boring.  But it's a cash cow.  So not only does Ted have to worry about an aging Michael Jordan, but also his day job - as well.

BTW For those of you who care, Lisa Hook's AOL Broadband division had it's brand coming out during SuperBowl XXXVII. It's the first time I've seen the term AOL associated with the term Broadband - in public.

breaking news

click here for an important secret message from the Kowgirl.

[the reverse cowgirl's blog]

Here's a cool tool to play with and send out the results as an email.

OK - so I've been studying and watching the successful efforts of others (Userland, iCommune, Google, PingID, Chandler, LiveJournal, Ryze, HotorNot, Blogger) at establishing new kinds of 'web services' - which are part tool, part service, start off being free, but give you a way to pay and help build a new kind of on-line economy. These new kind of tools are the foundation of a whole new way to enable folks to build dynamic, on-the-fly, moblogging kinds of on-line communities.

If you could imagine a tool that created and managed these new kinds of communities - then you'd know what we're doing.  These new kind of tools connect stand alone islands - currently categorized as the worlds of entertainment, communications, messaging, on-line storage, mobile services and personal publishing - together into a meshed universe - somewhat resembling the real universe.

I really think we're on the brink of going beyond just 'linking', where the intertwined mesh that connects data, editors, routers, layout programs, membership servers, information repositories, schedules, channels, feeds, objects, APIs, data structures, compound document architectures and dynamic data - all coalesce in the mesh.

That mesh is being formed by a loosely coupled conflagration of an open source community of developers building something great.  It's a decentralized infrastructure, currently based on nothing but chutzpah and instinct.  It's at this mesh level - that crucial standards building can enable an entire generation of 'openness.'

And I really think that the mesh is one level above the web. That we gotta think bigger.  The IPv6 efforts are going nowhere and they don't give us semantics, structure or anything - but bigger numbers.  We've got the opportunity of establishing proxy servers NOW that can establish object models to build on, that our great-great-grandchildren can use!

There's a beginnning of that in Chandler.  It's baked into XML-RPC and RSS.  It's part of all our souls and dreams.


I posted a first status report yesterday - which planted my Digital ID, my past and current efforts into cyberpsace.  Today I bring all that with me, and add in reference points to other efforts, actual proposals and efforts by others and post a Status Report #2.

barber.jpg: This is all going on the same week that Mitch Kapor is reporting on the status of the OSAF's efforts - at Stanford, Jim Speth is promoting the concept of private clouds, Dave Winer is showing how to use namespace extensions within RSS and attach enclosures to an RSS feed, and gets to work on new kinds of outliners, things are heating up!

The Open Content Network was announced, Kazaa sued the RIAA, the Alwayson-network launched and Doc talked about the local Barber shop in his home town (and started to discover the importance of having an integrated media management system and being able to aggregate media from anywhere on the web - into one place.)  And AOL lost $100B in value.

ken1.jpg: I meet with folks from the Internet Archive next week and several other efforts that make sense to tie into 'the mesh'.

Here's my Topic Channel I created for 'TheMatrix'.  Phil Pearson's Internet Topic Exchange is one of the five servers I've identified we need. Perhaps Ryze or Ascio's code base could be the open source digital identity solution, compatible with PingID - of course.  And of course - these public servers will leverage as much GPL open source code as possible including Jabber, Zope, Chandler, SourceID, Apache Cocoon, etc.

Unfortunately I can only attach so many topics to this post - as in reality I want to use this post as a central anchor point for ricocheting all my poiinters, references, links, posts or discussions on where all these trends, efforts and status - are coming together.  So I'd want ALL current links to me and this open standard proposal - to hit THIS permalink, but guess what?

I need to update the status and create new reports - so what do I do?  A new kind of link- which connects to a link proxy server -  that's NOT tied to URLs at all!  Maybe we should call it an anchornode.  Anway - as I make more status reports - I'll update the main information and status of our efforts, point to the archived/previous status reports and move on.

But for now - we're stuck with using the good old fashioned blog microcontent type (with permalinks and embedded <img tags) - which will have to suffice.  I also use LiveTopics topics as well, but that ain't standard - by any means - yet.  Hopefully Phil and Matt will help change that - soon enough.

So there you have it folks - Status Report #2 - chronicling the journey towards 'the mesh'.  But first - the Matrix.

A lot of all this was inspired by Doc's Infrastructure Presentation - which caused me to present my own rap at WebBuilder '02 - with thanks to Scoble for pulling that off!  And of course none of this would be possible without RSS, XML-RPC, OPML and Dave Winer.  Here's my Ryze location and my Technorati status.

 
 BINGO!
Full-size imageCoder Finds New Way to Swap Tunes. Ex-Apple programmer Jim Speth is about to release new open-source software that lets a select group of users share files over the Internet. He's hoping it's legal. By Leander Kahney. [Wired News]

The original version of iCommune wasn't based upon 'private lists of friends' (like buddy lists) - but it is now!

This model of 'controlled sharing' just so happens to be the exact approach we're taking - with our 'private clouds' concept.

As a coincidence I recently ran into Craig Newmark - who is helping the EFF and SONICBlue - in their lawsuit against the movie studios - vis a vis the RePlay boxes ability to 'share TV shows. The RePlay box can ONLY share with 15 people - which seems to me to be a perfectly resonable # of people to share with - and certainly within the confines and definition of 'fair use'. But the movies studios don't want to give us ANY aspect of fair use. Even if we pay - with our hard earned dollars - for their products.

This Wired article makes no mention of the RePlay lawsuits and only goes over (like we never heard it before) the boring details of file sharing today.  Yawn!  But THIS issue of enabling LISTS of friends YOU'VE defined - as folks you can share with - is HUGE!  And no one is tying it to the RePlay lawsuit!

I've long sensed that completely open, Napster/Kazaa style file sharing was wrong. I DO NOT think that music, movies and copyrighted materials are open to anyone who can steal them. But I DO STRONGLY feel that we are all within our fair use rights to share with anyone we say "is a friend of mine."

So this lawsuit that Craig, the EFF and SONICblue are doing - is key to defining what exactly are our fair use rights and has ramifications on ALL OF US moving forward.

And now it seems like Jim Speth is saying the same thing - as well.  I just wish the Supreme Court would come back and tell us: "Fair Use = # number of people" - so we can get on with building cool, decentralized meshed together universes.

David Heller: HTML's Time is Over. Let's Move On. [Scripting News]

This is an excellent, excellent essay with LOTS of great feedback.  My gut has been confirmed - HTML has a LOT of problems and Flash ain't the solution.

Product Development Blogging.

Blogs open doors for developers. Business software developers are learning what game makers have long known: Using Web logs and online tools to gather feedback can help strengthen products--and pull in customers. By David Becker [CNET News.com]

...Blogging has also become an important part of the development process for Dan Bricklin as he works on the SMBmeta specification, his idehttp://rss.com.com/2100-1001-980626.html a for a giant online business directory that would open the Web more to small and medium-sized businesses. Bricklin, co-inventor of VisiCalc, the first spreadsheet program, said his blog and other public communication conduits extend the possibilities for user feedback beyond beta testing, the traditional approach in which developers send early versions of a program to a select group of testers.

"I remember trying really hard to find beta testers by saving all the business cards I collected," said blogging pioneer Bricklin. "We had to find people, call them and beg them to be beta testers and mail them the software. We had to call them every week to see how they were doing.

"A Web log is a simple, inexpensive tool to get communication going and do it so much more efficiently," Bricklin continued. "It's unbelievable how much wider an area you get feedback from. What Web logs do is let there be more serendipity of ideas. I'm already finding bugs and looking at ways to do a better job based on what people have shared with me after reading the blog."...

"It was a conscious plan of communicating to people about what we're doing," said Mitch Kapor. "It's part of a long-term process of building a user community. Every process has its advantages and its disadvantages, but if you have an open process, you can get much better feedback, and you get stimulated by new ideas."...

"If you do this right, you've got early adopters, you've got evangelists, you've got a lot of early support," Kapor said. "The train has left the station and is gathering steam before you do a final release."

The article compares these cases of blog use with existing practices by game developers.  My first job in tech was as a video game tester for Activision in high school.  Gaming has long involved its customers in the development process, but as online gaming is at the forefront of communities for immersiveness it was a natural to extend this function on the Net.

What the article doesn't mention is the potential use of blogs within the development process, for communication between developers.  This is already a vibrant happening within blogspace on open projects and is a natural behind the firewall.

[Ross Mayfield's Weblog]

OK - here's what I'm tracking (so far):

    - OCN (Open Content Network) - infrastructure for P2P like distribution - not exactly sure how this will prevent illegal sharing, but whatever....

    - SMBmeta - meta-data on small and medium sized businesses (leave it to Dan Bricklin to think up some really obvious use of technology to help business.)  Someone mentioned a similar spec for just resumes - I gotta go find that!

    - International Topics Exchange - Phil Pearson et al - at least it's not an American Exchange!

    - Chandler - OSAF - go to Stanford and kiss Mitch's ring - he's doing allot to help us all out!

    - the Internet Archive - ALWAYS kiss Brewster's ring - whenever you see him

    - any other worthwhile efforts of note?  I'm trying to see how all these efforts can be meshed together.  My gut tells me there's a lot that can be done with a meshed together world.

YES - blogs are the way to communicate with developers and the inner cognescenti.  Now the trick is the outer layers of the onion.  We're going to have a virtual marketing team made up of leading bloggers. NO MORE marketing bimbos!


Updated: 9/17/2003; 12:10:21 PM.